My team (Sofi Sanchez, Sakeenah Ajayi, Klara Zietlow) and I did lots of research from taking a look at studies to reaching out to people living in Minnesota to gain an understanding of how to increase the use of a COVID-19 contact tracing app created by the PathCheck Foundation.
We created a slide deck outlining 3 approaches for how to increase adoption rates of the digital contact tracing app in Minnesota to 50%.
This was my very first experience with Figma and I had to finish it on a 2-day timeline! As part of the contact tracing app adoption project mentioned above where my team and I suggested strategies to increase adoption rates of a digital contact tracing app in Minnesota to 50%, I created this prototype to show how to improve their current app.
As part of my work with the Gairdner Foundation (as their High School Science Correspondent), I created a game highlighting the work of Gairdner Award Laureates. The game is interactive and includes some fun quizzes!
During another one of my adventures with Figma, I prototyped this app that helps you rent clothing during your travels alongside Caroline Avery Tanto. This was all done in about one night! Ideating the project was done alongside Nandini Kanthi and Fatimah Hussain.